Hi. I've been modeling weapons for about 2 years now and I really want to know whether my skill level is good enough to land a junior 3d artist job (heck even intern) in an average or better than average studio? If not, when will I know I am ready or will I just keep on improving my skills blindly like I have been doing all this time lol?
Here's my portfolio, thank you.
https://www.artstation.com/cryptex
Replies
Jusut need to make your work stand out in other ways as a whole. Like choosing more interesting, outlandish designs perhaps?
! I think I know what you guys mean by making something unique which I can own. But the question is, do you guys want me to make an environment or a prop? I think I am better at making props and weapons but I do know how to make environments as well, its just that I didn't get the time to make an environment of that quality yet, but I will do if I have to. And correct me if I am wrong, studios prefer people who are specialized in a certain tasks right? For example, for a prop artist his/her portfolio must have a lot of props, and for environment artists, he/she must have environments in his/her portfolio right?
Shows your breadth at this point
I really like Uncharted 4's forest scene, so I think I'll go for an environment like that with some Mayan temple mix.