Whats up Guys?!
I'm very happy to introduce you my new Project, I have bought the division game (yeah i know i'm late ) at the promotionnal Chinese New year and when i have launched the game one of the first environment i have seen and be hyped by it, it's an underground environment.
A simple work but very effective.
I will try to update my work every days.
Feel free to help me with feedback
My linkedin : https://www.linkedin.com/in/simon-mermet-mear-9ab066b1/
My artstation ; https://www.artstation.com/droswing
First her is my reference :
Replies
UPDATE 01
"WIP 02"
Today i have worked a lot on high/lowpolt props,
--Bottle
--Trash
--cardboard
and try some bake to etablish a better workflow for the texture.
can't wait to texture it. ^^
See you tommorow !!!!
"WIP 03"
Today i haveincluded more props
--Broken cardboard
--Gas bottle
--Platic box
--Cable and pipe
and try some bake to etablish a better workflow for the texture.
can't wait to texture it ^^
See you tomorrow and happy valentines days !!!!
"WIP 04"
Today i have included checked the size in unreal and unwrapped more props
--Security camera
--more pipe
--some projector
And try some bake to etablish a better workflow for the texture.
Always the same thing from the start nothing new just modeling and unwrapping xD
It's Weekend !!!!!! i don't know if i'm gonna make new post this week so it's a surprise
Also for the cloth and trash bags, are you using Marvelous Designer or just your modeling package?
Marvelous Designer are better for this type of work
"WIP 05"
Today i have included checked the size in unreal and unwrapped more props
--electrical generator
--shelf with variation
--cart with variations
the modelling and texturing are finished soon so in the next few days i'm going do start the texture
see you tomorrow !!!
Today i have included checked the size in unreal and unwrapped more props.
And I have strated to work on decals (yeeeaaaahhhhhh texture time's !!!!)
--electrical panel
--door
--cart with variations
--street decals
Today i have started to make a better blockout with the assets and strated to make the general texture of the environment
--floor material
--ceiling material
--wall_material
--Advanced blockout
see you tomorrow !!!
Hello !!!
At last one week i have posted anything, sorry I have been very busy ^^
So i have take the time to work on the texture of some props :
-Cardboard
-Pipe
-Plastic barrels
-Plastic crates
-Gas bottle of different size
-Multiple bottle
-Lader
-Shelf
i have worked a little bit on the level art, prefab and the lighting and i don't know if i make a normal lighting or a scary lighting partially in the dark, what did you think ?
See you tomorrow !!!!!!
Hey Polycount !!!!
In my opinion, this blockout you posted earlier is the perfect amount of clutter for the hallway. Still looks messy and abandoned, but at the same time not as visually noisy. It gives your eyes a place to rest.
Final Render !
All the software used :
Hope you like it
Hi
Your work is very cool!
But I think there is a problem with your lighting.
In your reference, every light has is importance to make the scene realistic and logic.
And in your scene, we can see big neon, but they don’t project any light, or the area of light are too small for the biggest neons