Hello~! this is my first time posting.
I am looking for any feedback for the works I've done (4).
The
softwares I've used are:
Autodesk Maya,
ZBrush,
Adobe Photoshop, and
Marmoset Toolbag.
I've used only used ZBrush for the works shown:
old man (1),
suit helm (2), and
mantis & cicada (3).
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ZBrush experience: 5 months (sculpts lack retopology)
I've used Autodesk Maya and Marmoset Tool
bag for the last work:
female character (4; polycount: 125k)
*
Autodesk Maya experience: 1 1/2 years
Link to my works are here:
https://www.artstation.com/timkhoun I've created a mock demo reel and posted it on youtube:
https://youtu.be/X-VzjEOGlU0Any feedback would be greatly appreciated.
Replies
From the models you've posted it looks like you are leaning towards character art. There is a lot to learn but sooner or later you will get a basic idea of all the different skills you need to learn. Anatomy, Sculpting, Retopology, Unwrapping, Texturing, Posing and lighting are a few key elements you need to learn. I suggest looking into tutorials online (whether that be youtube, gumroad, artstation marketplace etc.) the important part is getting a basic idea of the entire workflow. Then from there you can fine tune your work and delve deeper into workflow techniques