Hello everyone,
First of all, I am a beginner and I'm sorry about that. I promess I checked on google and I don't understand why I have this problem.
So, I made a fast mesh to simplify, I started with the low poly mesh, I cloned it on the same place for the high poly and applied chamfer and turbosmooth modifiers on it.
After that, I unwrapped the low poly mesh and export the low poly and the high poly in FBX format (two files).
It's like nothing happens, it's not smooth at all and it is worse than before because we can see the UV seams
But I don't understand why it works when the youtuber Chamferzone uses the chamfer modifier ? And what about the seams in substance painter?
Thank you so much
Replies
Edit: And "Compute tanget space" when importing the mesh.
Always good references:
https://polycount.com/discussion/107196/youre-making-me-hard-making-sense-of-hard-edges-uvs-normal-maps-and-vertex-counts
http://wiki.polycount.com/wiki/Normal_map