The Bi-Monthly CHARACTER ART Challenge | February - March

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Alemja sublime tool

Welcome to the Bi-Monthly Character Art Challenge!

New concepts will be chosen at the start of April
Previous Challenge Thread

How it works
  • Every new challenge, 3 Character Concepts will be provided
  • Pick one concept to work on for the duration of the challenge and post your progress here!
  • Complete a 3D game res model of your chosen concept
Guidelines
  • Help other artists grow! When you post an update, also leave a critique for someone else. Share knowledge you have learned
  • There are no software restrictions; you're welcome to use as little, or as many different software packages as you like.
  • There are no polygon or texture restrictions, it can be a 3,000 triangle hand painted model or a 100,000 triangle current gen model. Just make sure the final result is a game model, not a sculpt!
  • You are welcome to cross post on different sites (Artstation, Facebook, Discord etc.) for additional feedback
  • Before starting your character, break down the concept and plan your work accordingly. Being able to effectively estimate how long it will take to complete a project is an important skill, especially for freelance artists.
  • Your final presentation should be posed and rendered in any real time engine. (Marmoset, UE4, Unity, etc.)
  • Don't be afraid to ask questions, but don't hesitate to find the answer on your own - chances are, the answer to your problem has already been answered within these forums
  • If you feel anything should be modified or added to these guidelines, please let me know!
Resources


Concepts

Please credit and link to the artists when posting on other sites!

CDChallenge: Insect Warrior by Michelle Tolo



Lady Moth by Marine Coiffard



Moon Moth Warrior by B. Mezzanotte - Lorkhan



How concepts are chosen:
  • Trying to keep it consistently one male character, one female and one other non-human (robot, creature, humanoid, etc)
  • Trying to keep the 3 concepts look like they are part of a theme or could fit in similar universe.
  • Concepts must be full body and clearly drawn. There shouldn't be a lot of guesswork on what the details or proportions are. Turnarounds are a good thing to have, but not required
  • Concepts shouldn't be too complex or too simple to allow people to get them done in the time-frame while also finding something interesting and giving a challenge.
  • Must be able to link back to the original source artist to they can be properly credited, places like Pinterest can lead to link rot. If I cannot find the source or original artist, the art will not be used
  • If you are a concept artist and want your concept removed or want to create a concept for a future challenge please feel free to contact me.
  • If you have any suggestions of themes you would like to see in the future, send me a message!

Replies

  • Tinchods93
    Hello! My name is Martin, i'm new in the communty and a beginner in the 3D world, but want to participate in this challenge.
    I'll choose the first character: https://us.v-cdn.net/5021068/uploads/editor/zb/7lbowt24h4gk.jpg
  • Tinchods93
  • apollo580
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    apollo580 polycounter lvl 4
    Blocking the anatomy:
    Good start!

    I think his wrist is a little thin from these pictures, and same with the foot.
  • Cliffman
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    Cliffman polycounter lvl 4
    Hey there folks! I've never done any challenges before, and I've started to forget what little zBrush I knew so I figured I should give it a go. Here's my first progress shot on the Lady Moth concept. Any and all feedback is warmly welcome. :) 

  • Cliffman
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    Cliffman polycounter lvl 4
    Blocking the anatomy:
    I think I'd try and focus on the more visible parts of the character. The muscle definition on the back is going to be completely hidden by the wings, while his feet will be more visible, so maybe trying to identify which areas will be visible and blocking those out first would boost you forward faster to the next phase. I personally find it hard to read proportions of a model in comparison to a concept if I don't block out all the volumes at once, so I would block out the wings, the leg protection thingies and the moth fluff around the shoulders really quick and dirty in order to see how far off the concept silhouette I am before starting to define smaller level details like muscle definition, face and fingers. 
  • Cliffman
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    Cliffman polycounter lvl 4
    Put in an hour or two more today. Tried widening her wings/cape a bit more, blockd out her hip/wing/skirt things, though I still don't think they're completely right. I think next pass I'll work a bit more on her torso  and its transition to her hips. I'll probably add the fluff on her elbows then too.
  • KBear
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    KBear null
    hello! I also have never done a bi-monthly character challenge, so this is my first time doing so!

    i chose the moth lady concept, and have a rough block out for all of the major shapes. I feel like I still need to make her wings larger, and im having some difficulty getting the waist right. ive yet to block out the antennae and secondary wings on her hips.  any critique is greatly appreciated!


  • KBear
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    KBear null
    Blocking the anatomy:
    I agree with apollo580; i feel like both the hands and feet feel a little flat right now, and would definitely give them some more volume. i also feel like his profile is reading a little flat right now, and would maybe pull his brows and the bridge of his nose outwards

    its a good block in for the base, tho!
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