Home Technical Talk

Displacements Zbrush

node
Offline / Send Message
Pinned
Simocate1 node
Hello guys. Im doing displacements, on a character. It has like 9 subtools, but i had to bake the displacements mesh to mesh, because the details are really high and i subdivided the mesh a lot. Is possible now, with all the displacements, rename them as if i had exported them all togheder? For import them in Maya with the normal Udim combination . is this possible?
Hope this is clear 

Replies

  • gatorNic
    Offline / Send Message
    gatorNic polycounter lvl 4
    Simocate1 said:
    Hello guys. Im doing displacements, on a character. It has like 9 subtools, but i had to bake the displacements mesh to mesh, because the details are really high and i subdivided the mesh a lot. Is possible now, with all the displacements, rename them as if i had exported them all togheder? For import them in Maya with the normal Udim combination . is this possible?
    Hope this is clear

    If I understand you correctly....through Multi Map Exporter plugin, did you turn on the "Subtools" and "Merge Maps" buttons?  That would export the disp maps for all your subtools and merge the ones that are on the same UDIMs.  
Sign In or Register to comment.