HI there!
You may or may not know me but during the following months I’ll be sharing the breakdown of a short movie I’m creating on my own with you.
Yes! It sounds crazy but I’ll tell you what led me to jump into this.
I am a 3D artist, and since the beginning of my career I’ve been moving throughout different industries with the goal of learning the entire 3D production pipeline.
I started in the architectural industry, modelling and rendering high-end images. Then, I moved into the creative agency world where I started modelling characters. This is what ended up landing me into the mobile video game industry, where with a lot of self-training, I’ve become the guy who develops rig systems to help the game come alive.
A year ago, I started struggling with my career path since I felt like I was moving away from any creative or visual process. This pushed me to kick off a project of my own. A piece in which I could combine and showcase everything I’ve learnt throughout the years with the goal of achieving a high quality piece in both visual and technical aspects.
Our careers can be a little bit solitary. So, here is where I invite you to be part of this journey. Any piece of feedback and professional advice will be very welcomed and much appreciated. 🤙🏽
Ok, so... thank you in advance for your time and any future interaction you might have in this project!
Cheers!!
H.🤘🏽
Replies
The main idea of the project is to create a 3D animated short meets music video film about the journey of a young graffiti artist.
Growing up in what he perceives as a selfish society and witnessing a myriad of injustices occur worldwide, Zio is moved to take action. Reclaiming the rooftops of Reim, he uses its walls as canvases for his message, his art.
Here are the styleboards I created to guide my character development...
[ BLOCKING ]
It might not be ideal to start concepting directly in ZBrush but, for me, it is more natural to work in 3D instead of 2D.
Here you can have an idea of the body proportions I am exploring...
Cheers!
H.🤙🏽
[ BLOCKING ]
A quick update about the body proportions I am exploring...
Cheers!
H.🤙🏽
Update.
H. ✌🏽
[ CONCEPT ]
I just started exploring the clothing.
I believe that an effective way to visually tell the story behind Zio could be by adding some particular elements to his outfit.
A bomber jacket covered with patches, a hood to hide himself from the authorities and a backpack full of tools to paint and break into unauthorised sites would give a pretty good idea about his intentions.
Hope you like it.
H.✌🏽
[ THE JACKET ]
I chose a bomber jacket for him. I don't know the color design yet, but it is going to be covered with patches and pins like the style board I posted before.
Hope you like it!
H.🤙🏽 -
[ The Shoes ]
// WIP - Exploration 1 //
I want to model some cool shoes that tell more about the character personality.
H. 🤘🏽
[ The Shoes ] .
// WIP - Exploration 2 //
H.🤘🏽
// Final Sculpt //
H.🤘🏽
[The Backpack]
// WIP - Exploration 1 //
I am starting to explore ideas for the backpack to give more hints about Zio’s back story.
H.🤙🏽
[The Backpack]
// WIP - Exploration 2 //
H.🤙🏽
Do you have more of a plot/arc/ending fleshed out, ir have you just jumped right into modeling?
Thanks for your interest in my project! ✌🏽
At the moment, I just have the written pitch in the second reply I posted.
I have in my mind a quite solid idea about the storyboard but I would start making it after I finish the rig. It may not be the perfect order but I want to use the rigged character to make the cinematic.
[ The Backpack ]
// Possible Final Version //
The backpack counts with a wire cutter to get into restricted areas, some spray cans that let Zio paint fast tags and finally, some cloth that could shelter him during the night or allow him to hide from authorities.
I thing I will add a rope that would be used to reach high obstacles but I need to figure out the final layout.
Hope you like it!!
H🤘🏽
H. ✌🏽
[ THE HEAD ]
I just finished polishing the head.
I feel I still need to make the hair more interesting but I prefer to play with it in the next stage of the pipeline...
Hope you like it!
H. 🤘🏽
[ THE CHARACTER ]
Zio’s sculpt is just out of the oven and it is ready for the retopology stage! 🤘🏽
Hope you like it!
H. 🤙🏽
[ CHARACTER RETOPOLOGY ]
[1] Jacket Retopology
I tried to create a really clean topology because I want to build a complex ‘stretch and squash’ system for the limbs.
I hope it is enough to avoid any deformation problem.
Cheers!
H. 🤙🏽
[2] Head Retopology
I just finished the head topology. I am going to use blendshape system for the head. So, I tried to be super mindful in the moment I place every loop. 🧐
I hope you like it! ✌🏽
H. 🤙🏽
H.✌🏽
H. 🤙🏽
[5] Backpack Retopology
As I mentioned in some post before, I want to add some elements on Zio’s outfit to give some hints about the back story of the character.
So, I chose to add a rope that could help him to reach high obstacles, a wire cutter to get into restricted areas, a spray that let him paint fast tags and finally, some cloth that could shelter him during the night or allow him to hide from authorities.
Hope you like it!
H.🤘🏽
H. 🤙🏽