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Post-Apocalyptic Scientist, Dr. J. Moorer

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PattyNic polycounter lvl 4
I start sculpting the body for fitting clothing in Marvelous Designer, then sculpt the rest of it in Zbrush. I use Maya to retopologize over the high resolution to optimize then did UV mapping. I texture in Substance Painter as well as Photoshop for hair. I even pose him in Maya using joint and other rigging basics. Finally, I use Marmoset Toolbag for my final renders.
Cheers!







model


Concept Artist: Unknown Link: https://imgur.com/a/dJ5z6
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