Hey guys,
Getting close to finishing up the zBrush sculpt on this guy. Still have some temp pieces in here that I haven't done anything with yet but whatever.. planning on doing hair in xGen and render in UE4 with some custom cloth shaders I've written for an example of real-time rendering. He's a mixture of zBrush, maya and marvelous.
concept from
here:
Here are the pieces I sim'd in marvelous:
Crits welcomed as always and thanks for checking it out.