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Problem with baking normals

redfoxie
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redfoxie null
Hey, first time with Substance Painter and once of first attempts of baking maps. Meshes done in Maya. Has anyone got any idea what to change/where to look to fix this problem? Part of the bell was baked nicely, although most of it wasn't. I have match by name enabled, tried different distance settings, but it doesnt appear to help.


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