Plz check this image to underestand better:
https://prnt.sc/mf7o0c I have this character which is multiple meshes but i want to have one UV and one PNG for the texture, for the whole character. How to do that in maya.
I really need help on this one because i have to send to the animator.
Replies
Do you know where i can find it?
Just pack all the UV shells into the same 0-1 space. Depending on where you take the model next you may need to assign them all to the same material ID.
I advise you to use the Layout tool ( CTRL+L or use the menu ) to pack them and take a look at the settings of that tool before packing.