The blue is a tad too saturated in my opinion. You could pull it back just a little and it would still look just as nice, just not as blinding.
They look awesome though! Did you do the dragons as a height stamp in painter or sculpt them in ZBrush?
thank you, in the final output, (the ming vase was substance designer) if I remember correctly, the height map itself was very mild, but I used it for an ao map which was used to give that slight dark fade around the blue glaze. I found that if the blue was exaggerated to much with a height map it looked really bad. the blue color itself was pretty hard to nail down as the blue/white ming porcelin can have really lucid tones of blue which capture the light and scatter it, it what makes them so desirable.
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They look awesome though! Did you do the dragons as a height stamp in painter or sculpt them in ZBrush?