That's right!World-class texture generation is now at your fingertips, absolutely free during open beta. The toolset is being updated constantly and we'll be unveiling procedural texturing and model painting in upcoming builds, making Mixer a true replacement to the Quixel Suite, and a remarkable addition to any artist's toolkit. We believe that artistry should be accessible to all!
Look out for more updates to the tool as time goes on. There's so much more to unveil in upcoming builds. Looking forward to seeing all the sweet stuff you guys are going to create!
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As I mentioned in the topic, we'll be unveiling procedural texturing and model painting in upcoming builds. It's not a full game art toolset just yet, but we're definitely moving in that direction as fast as our little legs can carry us. Feel free to drop suggestions in a thread here, send me a PM on the forum, or join our Discord and use #requests-feedback to relay your ideas.
@defragger I don't have a handy website link to toss your way, so I'll make a quick writeup:
Mixer is, by summer, looking to become a fully procedural layer-based texture creation tool. Our internal development build already contains these features and quite a few of the recent art coming out of the company is created using a mix of procedural layer masking and Megascans data. In some cases, it's just procedural texturing entirely. We're aiming to make it as easy as possible to work in the tool and aren't keen on requiring a ton of technical knowledge to create materials, so we're trying to keep the learning curve as low as possible while not sacrificing any features or functionality in the process.
By the end of the year I imagine we'll start demonstrating model painting. We had a build a while ago that showed off some of the most basic features you'd expect for a texturing toolset inside of Mixer, so at this point it's really a refinement process to get these features ready for showtime.