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Using Different shaders for different LOD for assets

polycounter lvl 2
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HelionDark polycounter lvl 2
Is it Generally better to have same shader for all LOD of objects or its more viable to use multiple shaders with different size of texture maps?

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  • RyanB
    Depends.  Different shaders = more drawcalls.  Different shaders also breaks batching.  But if the lower LOD shaders are significantly faster then it could improve performance.  You would need to test and profile it.  I have used this technique on a racing game where I turned off nearly everything, even removing textures, for things in the far distance that were just silhouettes in fog. 

    Different size texture maps is already done through mip-mapping.
  • HelionDark
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    HelionDark polycounter lvl 2
    Just read about mip-mapping, i think will stick with one good texture and use mip-maping. tnx
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