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Blizzard student art contest : character

greentooth
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snorrow greentooth
Hi everyone! Here's my final entry for the wow student art contest.

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  • BestiART
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    BestiART polycounter lvl 7
    Hey snorrow, looks great!.. i love the colours!
    I'm not familiar with that kind of style so would love to receive a mini breakdown about it :) about texture would be awesome!
  • snorrow
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    snorrow greentooth
    Hi BestiART , thank you! About the texturing process, it entirely comes from a high res sculpt https://www.artstation.com/artwork/PmXkr8
    I import my high res and game res in maya. Then I export an exploded version to xnormal. Exploding your mesh allows you to avoid baking artifacts when differents parts are overlaying or simply too close.
    Then I choose to bake normal map, bent normal map and AO. I use the green channel of normal map and bent normal map to generate some fake lighting infos. (A ncie thing would be to also bake a top down gradient)
    Once I'm happy with my grayscale values, I use gradient maps per uv island in photoshop to set the color palette. It's quick and very powerfull. After that still a lot of retouching in 3d coat to give it a more handpainted look (like fake reflections, scratches...).
  • BestiART
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    BestiART polycounter lvl 7
    sounds great, thank you for the infos :)@snorrow

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