Hey guys just had a quick question. What's the best way to go about baking a high poly sci-fi panel like this into a flat 2d texture so I can use to tile my scene? Do I just slap a flat 2d plane on it and then go about the same way I would with any other high poly to low poly process with a cage, etc? or is there something different when it comes to tillable
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textures.
Replies
Alternatively, either bevel/chamfer the edges ,or make the holes more of an inverted capsule (it all depends on the look you're going for).