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Black areas around edge in model ? Unity and Maya ?

Hi, I have a problem on edges from my models.In normaly , I modelled in maya and It also looks like black edge around corners in maya, I couldnt find any solution to fix these problems.  I tried to soft edge , hard edge and both of them. In Substance painter , They are good but They look bad  In maya and unity. I tried to calculate normals in unity but It doesnt work anyway.  When I added bevel to corner , It looks better but we have alot of model I dont want to edit all models. Any idea or solution to fix this problem ? Thanks .




Replies

  • Neox
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    Neox godlike master sticky
    what you are seeing is goraud shading on a very lowpoly model

    there are a few ways to handle it

    1. use more geometry to dampen the effect
    2. use a normalmap and bake normals from a highpoly into a texture
    3. use hard edges
    4. use custom / face weighted normals
    5. a combination of the prior possibilities

    i assume the retro lowpoly aesthetic is kinda what you are after, and in the case of your model in unity hard edges would definitely be the solution for you
  • cagazoid
    Thanks for your answer. I will combine all of it. 
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