Hi, I have a problem on edges from my models.In normaly , I modelled in maya and It also looks like black edge around corners in maya, I couldnt find any solution to fix these problems. I tried to soft edge , hard edge and both of them. In Substance painter , They are good but They look bad In maya and unity. I tried to calculate normals in unity but It doesnt work anyway. When I added bevel to corner , It looks better but we have alot of model I dont want to edit all models. Any idea or solution to fix this problem ? Thanks .
Replies
there are a few ways to handle it
1. use more geometry to dampen the effect
2. use a normalmap and bake normals from a highpoly into a texture
3. use hard edges
4. use custom / face weighted normals
5. a combination of the prior possibilities
i assume the retro lowpoly aesthetic is kinda what you are after, and in the case of your model in unity hard edges would definitely be the solution for you