Anyone know of any very good vector painting software that has custom brushes or allows u to tweak the spacing and has scatter like in a raster program. I have looked at adobe flash and inscape but I find them too restrictive. I am looking for something like adobe flash fill paint brush but with scatter and spacing, u can also create custom brushes kinda like photoshop/krita but its vector. Not interested in line and fill at all.
Any ideas?
Replies
The canvas is infinite big. And you are able to export it later in the size you need.
https://www.youtube.com/watch?v=Sc9wmrJ8VbI
https://www.madewithmischief.com/
What about Adobe illustrator? Any good?
This is some brush strokes in red (PNG), vectorized on Inkscape with Path -> Trace Bitmap, with the image object selected:
@RN Awesome, The problem with raster is I am restricted by resolution when handpainting textures so I am looking at painting in vector and export in raster so I can export at whatever resolution that is required to keep the fine details needed in archviz.
Would be cool if there was a 3dpainting software that allows resolution independent painting. Talking about mischief, it keeps crashing at start off so I can't use it ( I am not sure if its a graphics card problem)It uses voxel why isn't that a file format that works with renderers?
The problem is inkscape is very restrictive. I was hoping for the paint brush in adobe flash but unfortunately that doesn't exist. What I like about abobe flash is the infinte canvas and how it works with the paint brush.
Mischief is exactly this as well. I can zoom in and add details and resolution is infinite but cant work.
- - - - -
Tiling overlays and/or procedural textures will probably serve you better than trying to find a new workflow that is, very likely, not used at all in this field and will likely not solve your issue.
And besides that : as stated above, Clippaint/MangaStudio has a vector painting engine that is indistiguishable from their raster engine - but even that won't help you achieveing "infinite detail", because the app will start slowing down when trying to display/transform too many vector strokes. Vector art is light for graphic stuff, but can become very heavy when attempting to imitate photos/paintings.
If anything Smart Object layers in Photoshop seem like a much better way to handle multi-resolution non destructively.
https://en.wikipedia.org/wiki/XY_problem
I work in archviz, like films, texture resolutions used are high due to the quality required. Of course, with games, that wont be possible.
Will look into clip studio.
Lightweight, Cheap and very effective
I switched to it from sketchbook Pro when they started charging silly money and I haven't looked back