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CyberPunk City Corner [WIP][UE4]

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scslover polycounter lvl 6
TheThirstyDragon made a cyber punk city in 3ds max back in 2009. We decided to take the file and spruce it up and get it running in UE4.20 as a collaborative project.
Steps I've taken so far are combining the level into chunks to get them into the editor...sort of a mid-level blockout. Complex collision is being used as simple atm, but I'll be re-blocking everything inside the editor with blocking volumes so that we can later explore the scene without too much complicated collision in the way. Some preliminary lighting just for kicks. 

I set up a series of cameras to document the process.
I'm moving onto setting up a material library using substance designer. 

Here is what we have in UE4 so far. We're going to focus on one camera section at a time and build them up.

Camera Locations





Mood board; 

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  • scslover
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    scslover polycounter lvl 6
    Update 01 
    Because of my work schedule, this will be a slow burn. But Once it gets rolling it should go quickly and smoothly, especially once motivation sinks in. :)  

    I've created 2 new materials in designer. Each with 3 textures. Base color, Normals, and packed RGB (height, roughness, AO)
    Asphalt 01


    Concrete Wall 01


    I started on the master material. I wanted to go with a triplanar material but decided against it and just stuck with UVing. 
    I created a custom water puddles function that uses the height lerp node built into UE4. Though I will be making my own because I like to have better control near the edge of the puddles.



    All of the material parameters feed through the function which has it's own parameters. I can flatten my normals, control the specularity of the water + roughness (very subtle options). Desaturate and darken the surface beneath the water and allow it to influence AO.

    Testing the asphalt with the master material as it is now;



    I'll push the master a bit further to get more layers as the meshes get updated. Still quite a bit of modeling to update at the moment. 

    Thanks

  • Bek
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    Bek interpolator
    Looks like a good start; keep it up.
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