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XNormal -antialiasing in alpha

polycounter lvl 6
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goekbenjamin polycounter lvl 6
What i do is i bake alpha hair textures (2048x2048) in xnormal like that:

high poly + "base texture to bake -> pure white"
lowpoly + cage

baking option:


size is intentionally chosen, so i could downsize to 2048x2048 to get a smoother result, but thats does also not seems to work great.
I really dont want to choose the next bigger size (8k btw) only so xnormal bake a good alpha texture out :-S

So what would your suggestions be?
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