I'm an experienced 3D artist but I've never had to deal with building a level inside a game engine so I'm trying to change that.
Would it be feasable to make the walls as one single mesh? And if I were to make the walls modular how would I avoid the texture seams? (I'm actually very curious about this one)
Also I'm not entirely sure why it's done modularly. Does it decrease the performance by that much?
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From my point of view, it seems more work to model 10 types of modular plain walls and make sure there are no obvious seams when texturing, than making it into one mesh, following the plan correctly, and aplying tileable textures with no issues.
The performance, though, is something I need to keep in mind.