Hey all, I'm trying to get a better understanding of anatomy for my characters, so I'm working on this anatomy study. I've been following Raf Grasetti's sculpting process, and using anatomy for sculptors as a reference. The other pic I have is the 3d scan ref I use in Zbrush. Feedback is welcome!
Thanks!
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Studying real life reference is, IMO, the absolute fastest way to understand. Assuming you are s human, you've got a great reference anywhere you go. So keep that in mind as well.
As to the sculpt, consider dropping down to a subd level in which we can still see a little faceting and put more focus on nailing proportion and correct volumes of the muscles. Right now you are very play-doh-ey still and look like you've misinterpreted some areas, like the upper back and abdomen.