First of all sorry for my english XD The thing is that I've been studying 3D from few years ago, but i never understood a thing and now that I'm traying hard with UV-mapping I thought it was time to find an answer. As you can saw at tittle, what is the sense of work with 3D and create 2D mapping texture? Why the hell uv-mapping has to be done instead of making a texture map in 3D? It turns something simple into wasting time and probably in wasting resources.
I've been looking for the answer on the internet, but I didn't find anyone asking or answering for this logical question. Maybe is that I didn't know how to search it properly (although it seems strange to me), but I hope someone can give me a satisfactory enough answer.
Thanks in advance.
Replies
For example
https://polycount.com/discussion/comment/1916391/#Comment_1916391
Still lots of good reasons for texturing in 2d especially regarding tiling textures.
https://polycount.com/discussion/85675/uv-unwrapping-best-practice-factors-priorities