Hey all, I'm reading Allegorithmic's PBR guide as part of my university studies and wondered if anybody would be able to tell me what a texture sampler is and what texture interpolation is? I've had a brief look at the polycount wiki and I'm still struggling to get my head round them. Thanks in advance.
Replies
https://en.wikipedia.org/wiki/Texture_filtering
This article describes texture interpolation (the terms filtering and interpolation are nearly interchangeable).
While it's not necessary to know all texture interpolation methods, it's good to know that sampling a texture will always result in a slight quality loss. And especially with textures showing very small structures or grids, it's good practice to preview the textues applied to meshes in the engine to see if there are visual artifacts.