Inspired by this amazing spin on Luna Lovegood:
The prop elements need some love especially the scarf which is proving to be a pain given how little of it I can see.
The held items will get more attention once I have her posed and in situ.
Feedback very much welcomed. Thank You.
Replies
Nice Work
The tassles are super fun to do. Masking by polygroups and using the move tool lets you add lots of randomness and variation.
Her spellbook
Spellbook graphic I rustled up. Think I'll use this alpha in the normal map proper. Sculpting into the geometry looks pretty dirty even at higher subdivs.
I'm like this now.
Your observations are spot on, but I'm really not worried about staying super faithful to concept. I was more inspired by the overall design than the specifics of her proportions and what not.
When I first started I was coming at it from the POV of creating a character for an imaginary new animated series with a more adult tone. So I became a bit more experimental with the style.
Cheers.
My sculpt is pretty much done. Just running the brush over the piece as a whole now. Everything is topod and UVd so now start the baking and texturing process.
Ive been experimenting with emissive materials and methods for the Patronus over on Sketchfab:
https://skfb.ly/6JYIZ
Check her out on Sketchfab if you fancy: https://skfb.ly/6Kwxs
Tah!