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Mafia VXGI | Remastered in UE4

polycounter lvl 5
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BaseBallBatBoy polycounter lvl 5
Hello everyone! I am a big fan of Mafia 1, so I couldn't pass by=) I decided to recreate this scene in UE4 using Voxel Global Illumintaion 2.0 (VXGI). The result is great, but severe for my laptop. I experienced a huge drawdown of FPS on my GTX 1070 (15-20fps) 
You can download this scene, walk around, listen to the music and turn your pc into microwave=)
https://drive.google.com/open?id=1mC072Md4ollfTgf8ENSltQofqAfeFSda 
or 
https://1drv.ms/u/s!AlsSzu1H7xFcdOnERDk_pGm2eCw 
Feel free to give me any feedback and support it on artstation, if you liked it - https://www.artstation.com/artwork/W2dPJ2  Thank you=)





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  • HAWK12HT
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    HAWK12HT polycounter lvl 12
    Oh wow, you pretty much nailed it! maybe its only image gamma issue but that bright hotspot light coming from the window hitting the floor should lit up the room even more. Shadows of coat and projector would be a little blurry unless the roof lamp is on in that case sharp shadows with more top highlights on objects within the light area.  
  • BaseBallBatBoy
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    BaseBallBatBoy polycounter lvl 5
    HAWK12HT said:
    Oh wow, you pretty much nailed it! maybe its only image gamma issue but that bright hotspot light coming from the window hitting the floor should lit up the room even more. Shadows of coat and projector would be a little blurry unless the roof lamp is on in that case sharp shadows with more top highlights on objects within the light area.  
    Thanks for feedback) The problem is that I have never used vxgi before. It's still in sort of a beta state. If I am gonna reduce brightness of that hotspot the whole room might appear dark.
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