Hi guys,
I'm torn about how to go about baking AO. I've recently made my high poly assets in Maya and feel I'm ready to bake AO, but I'm not sure If I should bake off the high poly model or the low poly.
With the high poly, rendering times will take much longer but since I was going to bake the high poly as normals via Substance Painter, later on, I'm not sure how to go about this.
Please let me know your thoughts!
Thanks in advance!
Replies
http://wiki.polycount.com/wiki/Ambient_occlusion_map#EarthQuake.27s_Baking_Method
Nothing has really changed per what the models need, except for how we keep the AO separate for PBR, instead of combined into diffuse etc.