On Artstation, you mentioned you made this using Star Citizen's tiling trims technique. Could you explain some of that? Are you not doing any high to low poly bakes here and just using a lot geo?
As for crits, I'm not a fan of the pipes you have on the floor. Everything else seems to sleek and neat for there to be these random pipes just sticking out.
Hayden Zammit Hey man thanks glad you like it and thanks for the feedback, yeah its all low pow poly with cards placed ontop of the models for details, tiling textures are used on everything else.
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