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Lightshafts disappear when using cinematic cameras

polycounter lvl 7
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BeardedMike polycounter lvl 7
Hey everyone, I have a minor issue in one of my scenes that I can't seem to figure out.  In the standard viewport or standard camera the lightshaft through the window shows up correctly.  But when using a cinematic camera, it disappears completely (see image below).  I have tested moving the window out of the way temporally but it didn't fix the issue.  I'm sure it's something simple in the settings i'm missing, any ideas?  The scene is running on Unreal engine v 4.19


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  • Delf
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    Delf polycounter lvl 4
    Lightshaft depends on the angle of your camera, the camera of your viewport and the cinematic one seems to be slightly differents, try getting the exact same position.
  • BeardedMike
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    BeardedMike polycounter lvl 7
    Thank you for the suggestion Delf!  I'm pretty confident that the camera angle isn't the issue.  The lightshafts are distinctly visible from any angle in non cinematic cameras, and not visible at any angle from a cinematic camera.
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