Hello dudes !
I'm starting a new project and I hope you will enjoy it.
I'm working on some Dawi structure from the Warhammer Universe.
My main concept will be this one, made by Robin Lhebrard.
Regarding the gate, I still don't know what I want to do. I will make some tests to find something that will suit me.
Here is a quick place holder I've made for the beginning.
If you have any suggestions, tips or questions, please feel free to ask
!
Replies
First update !
I've made a fast sculpt for every rocks and add a shader with a normal, a roughness and a base color, just to see how it looks.
I used a lot of repetition of the same rock. I'm going to focus on sculpting and texturing of my existing props, but nothing prevents me to make a few more rocks if need be.
(Each color is for on type of props).
For the floor, I used the Unreal Engine 4's Landscape tool. The texture on it, is from the great "Josh.a.lynch" found in Substance Share. I will do my own but for now I stay with this one.
New update.
I've worked on a better sculpt for my two rocks and the big rock around the gate.
I've also make a basic texture for my rocks. It's pretty rough for the moment but I will do a better one soon.
The next update will show the new roof. And perhaps the new/definitive rock texture !
Cheers !
Long time since I've post any updates. I've some stuff to do and I didn't take the time to show my work, so here we are !!!
First, some pictures of what my environment looks like right now .
The ground texture is still not mine.
This rock is used 28 times.
This one is used 51 times.
The rock that I used for the roof. Only 3 iterations
The rock that surround my gate
And the one just above it. They are both used one time.
And my Dawi gate. Had a lot of fun to do it. I've used a lot of various references in order to mix warhammer references to do it.
I've also worked on LODs, just to practice. I have more work to do on them, especialy for my rocks. I can optimize them more and I do not like some areas.
Well, the next update will show some grass and a new ground texture (mine this time =D).
Looking for your feedback and comments !
Cya .
Thanks .
Each rocks have their own texture. For speed up my process, I have made one smart material in Substance Painter, so I just have to bake my maps and apply my material.
I have finished it, you can find the artstation publication right here !
See you around for the next one .
https://www.artstation.com/artwork/oOWlvw