Hi everyone,
I made a rainy environtment scene for my game, which is still in proof of concept stage. So i decided to post here first and hope to get an initial impression, and maybe get some advice on how to improve it
So i took 3 screenshot from the in-game view, so this pictures represent what it would look like in the game. The first one is a graveyard scene, the second one is a park scene, and the last one is the Main Road.
I never made a rainy environment materials before.. so yeah any advice and critiques are greatly appreciated
I'll post more update about my work soon!
Replies
And play with lighting on the first and second pictures, what do you think?
Seems like a mismatch between value of the skybox and value of the ambient light in the scene. I'm no lighting expert, just a hunch. In any case, if you are using that nice sunset clouds skybox I think you should up the contrast, let those nice colors bleed into your scene and atmosphere more. You know, really set a mood. Probably better to over do it and dial back, than have a drab scene. Can't find a good picture, but the grand theft auto games, even the old ones with awful graphics, had really fantastic mood setting with the over-done mist/fog being blown out by all the different colored city lights, and the wet road picking up those colors as well, and then the warm sunset colors overlaying all of that. Made cruising around on a big chopper, gunning down hookers and pimps at random a real serene experience...
Also, maybe just the angles or something but the benches feel overly large and the cars seem too small. Actually, the scale of the textures seems off as well, in comparison to the human.
Gravestones having more variation would add a lot to that scene.
Also when it is raining showers, the visibility is limited, the fog is also an option as being sad earlier.
P.S. Your Mercedes Benz CLA tires are a bit stuck in the asphalt