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Marmoset opacity map problem

polycounter lvl 4
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code7 polycounter lvl 4
Hi,
When I'm using "Refraction" option for the transparency, the model looks different (non transparent objects looks like metal surfaces). Textures are exported using "Document channels+normal+ao(with alpha)" preset in the substance painter. How can I fix that? Thanks 

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  • EarthQuake
    This may be a bug with refraction + metalness. Please send a description of the problem plus your scene and textures to support@marmoset.co and we will have a look at it. The easiest way to do this is to go to File -> Export -> Scene Bundle, and zip up the .tbscene and /assets/ folder.

    For now, try using two materials, one applied to the glass and another applied to the frame. This way you can use a simple material for the frame and refraction only on the glass.
  • code7
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    code7 polycounter lvl 4
    Thanks. I have sent the project files. Still haven't got an answer
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