Hey guys,
I have been sculpting a long time, but I am new to digital. I goofed around once or twice before with zbrush and mudbox, but I'd like to get serious about learning it now. Here are a couple roughed out heads I did in sculptris recently. Yes, I took a photo of my screen with my cell phone. It made sense at the time.
Am I right that the next step is retopography? Going to get zbrush, maya and a new computer soon. Thanks,
Peter
Replies
For the next step, do you mean retopology? Not really necessary imo. It does help for sculpting, but there's many different workflows you could use to go forward with these, depending on your goals. If you are going to switch to ZBrush, you have tools like Dynamesh, Zremesher etc that helps you keep working on your sculpt while giving you a nice topology (for sculpting) before jumping into maya for cleanup. It depends if your goal is to have a nice sculpt or a production ready real-time model.
Use that to capture specific portions of your screen.