Strangely, when I import my rig into marmoset, the skinning creates a spike in the right arm with influence from the left arm. I exported and reimported a couple of times, open a new project, review the paint weight but still couldn't spot the issue.
Someone have any idea? I didn't find a single topic similar in google about this.
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I merged the extra vertice, transfered the paint weight and shazam, the problem was gone.