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Paint weight problem in marmoset

olaveiras
polycounter lvl 4
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olaveiras polycounter lvl 4
Strangely, when I import my rig into marmoset, the skinning creates a spike in the right arm with influence from the left arm. I exported and reimported a couple of times, open a new project, review the paint weight but still couldn't spot the issue.


Someone have any idea? I didn't find a single topic similar in google about this.

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  • olaveiras
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    olaveiras polycounter lvl 4
    Just for record, the issue was an extra vertice. Strangely, in Maya i'm able to add paint weight anyways and he doesn't bother me. Seems that Marmoset reads it differently and creates a zero paint weight for it.
    I merged the extra vertice, transfered the paint weight and shazam, the problem was gone.
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