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CYBERSLAV Character Critique

DratarD
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DratarD null
Hello, want to share my last work , concept is based on unpublished movie Cyberslav. Feel free to judge me, i am waiting for critique, coz dont know why, may be i am cursed and i am attracting almost 0 attention in real life and in social. Want to hear another opinion about this work , i know i made some bads, but it was first really sirious work, hope you will look at it . Thank you!
And here is artstation link https://www.artstation.com/artwork/0X43WE you can find topology UVs and other staff 




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  • Fernando Tejada
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    Fernando Tejada polycounter lvl 6
    Hey, I think it looks alright, but I would've put more detail into the head/helmet. Right now the main cylinder shaped thing does not weld realistically with the jaw and the rest of the helmet. The pose does not reallly sell the character also, if you can, try to find a pose for him that shows his character for your presentation.
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Skin could use some subtle value gradients to draw attention to the head better.  Relatively darker at the extremities, etc.
  • DratarD
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    DratarD null
    Thank you very much for critique! Yes the jaw and helmet not welded, but i did not care about that coz the same was in movie) i tryed to copy as many as possible, because i noticed that every time i bring too much things made by myself, instead of copying concept, and began to fear that i cant copy))  
    About pose - yes its quite "stoned" pose, but it was my fail, i made his clothes with 1 mesh and it stratches too heavy. i wanted to make less polygons as possible and thats is the reason of that problem) 
    About gradients - thank for this advice! will try to make that in next model. But i think that there will be better to make new character than to change this one)
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