The Greentooth Awards
After a brief 20 years of being a community, we here at Polycount are pleased to kick off this year's year-end community awards.
We last awarded trophies for 2016
, but then we skipped a year, because we'll just say 2017 was a bit odd
. Har har.
We want to take a moment and celebrate the people, studios, games and tools that we all love as a community. We know of no better way than to vote here as a community.
We are going to start a poll for everyone to vote on winners in their respective categories. This will start in one week, December 28th. 2018. The voting will go on for 1 week after that to make sure everyone has a chance to vote if they have been away from their normal routine with the holidays.
But before we can vote, we need some nominations. We'd like to community to source this so we're asking you for your nominations. We're going to ask you to respond to this post with your ideas on who you'd like to see be on those voting pamphlets.
One rule on who is eligible to vote: You must have been a member here for at least 3 months, and have posted at least 10 times. This is to help encourage nominations from people engaged in the community. We love you silent watchers and skulking lurkers, but these are our community awards and those engaged are the ones that we'd like to hear from. Sorry, no ballot stuffing.
Nomination Categories:People / Individuals:
Who would you nominate for this? Individuals in the community that you believe have been awesome? Has someone written a tutorial that changed your life? They might be a good nomination for you. We'd like to see nominations for all the sorts of artists out there: enviro, concept, tech, animators, fx, characters... all of them. They do not have to be in Polycount or a Polycounter. Someone who has been awesome in game art and or development would be our strictest rule. Based on how you nominate; this will influence how we structure this part of the vote.Studios:
What studios out there are making great games and treating their people properly? Making great things with great people in a great environment is really the end goal for most of us. Who is out there doing it properly now? Our goal is to celebrate a company or studio that's doing more than just making a game. Do they go out of the norm to work with their community? Do they seem like a place you want to work? Are they unique in some positive way? Then that might make them a nomination choice. Tools:
Our electric flavored paintbrushes! Without the tools to push the math around on the screen, we'd all be making cardboard game pieces for a hobby. The tools and engines to build our games are always important around Polycount and we are going to reflect that with a category built for them. We'd like to see 2d tools, shader editors, 3d tools, animation tools, whatever you'd been using to to work on your projects. What's the tool, new or old, that you make happy smiley faces at as you work? Nominate it!Games:
This one is simple: Which game that shipped in 2018 had the best game art? We are all engaged in this endeavor, I would like to think that of all our awards, this will be a honor for the games chosen as nominations. The winner should be a game that sets a great visual example for all of us. VR, 3d, 2d and whatever else is valid. Just a published game. No vaporware or just trailers.
When nominating try to use the following template to help make it easier on us to grab your choices: People:
Notbob Ross, Ronald McFlavortown Studios:
Awesomeville LLC, Panky Productions Tools:
Vertwelder 2.1, Makeartbutton Games:
Sidney Taxi Simulator '67, Turkey Trot VI
- One post per member please.
- You can nominate up to 3 items in any category.
- You don't need to nominate in every category.
Good luck to all and thank you for being here,