Hello,
I did a basic model of a coin in Maya, then added some details in Zbrush to test my normal map creation knowledge. When I baked the normal map in Substance painter it didn't come out quite correct.
Some details are there but not all of them. Then I baked the normal map in Xnormal and it turned out as expected.
I changed the initial settings to OpenGL, but that didn't fix the problem. I increased the max frontal and max rear distance and still doesn't work. Does anyone know what I am doing wrong?
Replies
If that doesn't work I usually start to look at mesh or UV issues as being the culprit
If you have a cage enabled those numbers mean nothing as they're overridden by the cage distances
For an asset like this a cage is unnecessary though