So I've been working in Zbrush and have always had issues with Alphas. Every time I create them it seems like I need 1 million + polygons to make them look half decent on my models. Sometimes even more. I've used Zremesher to get a decent polygon flow and even in that case I need like 1 - 10 million polygons to get rid of the ugly edges that come with it.
Is there any idea how I can get better results without having such insanely large polycounts, since usually I work with lots of subtools and having 1 - 5 million models will add up quickily.
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It's not a fun way to work but if keeping normal topology and/or subdivisions is necessary (i.e. no sculptris pro), it might be the only way besides dividing your subtools out into separate projects.