Sketchbook: sacboi

polycounter
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sacboi polycounter

Hi there:

This thread will be about a selection of stuff I really dig and hopefully learn from as well.

Anyways first cab off the rank, a piece I've already made a start on via those Blender nerds, Aidy Burrows and Gleb Alexandrov's robo tutorial which for me has an intriguing workflow with a combined boolean and sub-d technique creating tight hardsurface mechanical shapes I've a penchant for, also I might add nicely presented too.

Blockout/Early Refining:


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