Hello all,
Those of you who are familiar with the "Fanny Vergne" method of tiling knows that she utilizes screencaps of various zbrush matcaps as seen below (this is a free tutorial found on her gumroad)
This is the same method she uses to create tiling textures.
Now my question involves scaling to size my zbrush images with my actual baked images. For example, as seen below are two textures: the decimated high poly with the white matcap and on the left the AO texture baked onto a single 1024 plane. How can I perfectly match my BPR render with my 1024x1024 tile? I am struggling try to match up the zbrush texture with the baked textures I made.
The only clue I have from her tutorials is that she uses rulers to mark her tiling area on her BPR render.
Replies
1- Set your Zbrush scene resolution to a value similar to your bakes, i.e. 1024x1024 (you can do this under the documents tab)
2- Import your plane into the Zbrush scene
3- Select the plane and press F to centre the camera on it
4- Export it as image, and you're done! (also under the document tab)