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2D art workflow questions

bufa
polycounter lvl 9
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bufa polycounter lvl 9
Hi, I'm an old dog that is now working on some 2D games projects and I'm not happy with how we handle the whole 2D art workflow.

We have 2d artists, animators and game designers working on projects, but it takes a lot of time to create the necessary assets for development.

How do you guys work with 2d art? animations? asset creation? etc?

From sketches to game play.

I was talking to one of the devs about workflows and he told me that the most difficult part at this moment is animations. We use spine to create them for convenience in how it exports the animation data, and how we can use that in our 2D engine.

But the whole flow to get those animations is very complicated and time consuming.

I come from a 3d bg long time ago, and always thought that 3D software could export animations for 2D games. Is this accurate? Is there a workflow that would allow 3d model, texture, bones, animations, etc, to be exported into json files or something readable by a 2D engine?

Thanks!



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