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Need advice about ' Industry Standard' vs ''the rest..''

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Vlad 28 polycounter lvl 6
 hey guys(and girls of course) ..      I work as a 2d artist  and finally after a big while  I gathered some money and can study 3D (specially modeling and rendering.. ), with Zbrush I'm already learning it ..
   but now that I would have more free time  ( I will stop taking commissions  a lot of commissions)..
   so I started to look more deeply into 3d programs ..  looking here and there what people say  about them
   How programs evolved ,whats new, etc..etc..
   after reading a lot  one word keep annoying/hunting me .. and its ''Industry Standard''
   I have to say that my experience in Maya and Modo were barely 3-4 days ..
   so I decided to ask you folks here  what you think ..your opinions  and advice's..
  
    What are the  Cons  if I pick up not a ''Industry Standard'' program like  Modo or Blender for my work/career?  I mean of course I could learn  3ds max or maya later but .. gosh they are so damn expensive!
      should I invest my bucks  studying 3ds max or maya ..  paying 2 or 4 years rent will that increase my chances of getting good jobs or getting a full time job in some studio?  (why 2o 4 years plan? because thats the $$ I have  and thats where they give a discount ) :/:p   
      but after that?  what if  I wont get  enough $$ to keep paying the  expensive fees ?
      and if I go to a school/institute.. I would be burning my bucks spending half of what I  saved ..   for things I can learn  online..   and after that what? I would still  had to rent a program  if I want to freelance.

     right now all its hypothetical coz I'm downloading  trials of some of this programs ..
  and the only one I've been learning is ZBrush (6 months now) ..

  my brief experiences so far was a week with Maya (thanks to a friend ), and 3 days with Modo.*thanks to another friend who is a industry designer ..
    
  what is bugging me a lot is the phrase ''industry standard'' ( its like a big heavy cloud over my head )
   its ,..  I feel like if I choose  non industry standard I would be marked as an outsider or  of some kind of elite Guild (sorry Im exaggerating I know )
   and on the other hand ..    what about  ''choose whatever program you like, choose that program because you feel comfortable to work with!   ? ''  after all they are tools
  and we are 3d ''artist''!
    so theres that ..
  what are the Cons  learning Modo or Blender  technically speaking (for instance.. I model in Modo or Blender ..
                             ..and I need to send the file to a studio were they use Max or Maya.)
    Modo.. I heard  it has some problems handling /work with laarge scenes ? or something like that ?
    and if they could be a barrier  to ''eventually'' get a full time job in a Studio that  don't use any of them.

 ps: I see a lot of kickass talented artists using Modo such as  TorFrick.. or Warren Marshall..
       so I guess there's always difficulty's  but .. well  I just want to  hear your opinions and thoughts.
   
    many thanks in advance.

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  • pior
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    pior grand marshal polycounter
    The good news is : you are way overthinking this.

    You may run into studios who want users to use this or that software for a very specific technical reason, but this should be none of your worry at this time. And regardless, this kind of requirements is waaaaay secondary to the quality of one's art. A clever studio would not pass on a fantastic artist just because he/she uses Blender. BTW, as of today, Blender is running circles around Max and Maya in some areas.

    Just go for Blender 2.79 for now, and 2.8 once it releases (around June next year). That's all you need, along with ToolBag3 (baking) and Photoshop for texturing. With these, you'll be able to make modern content for UE4 and Unity - and these are the industry standard. You could also spend a month or so in Max and Maya just to learn the very basics (import/export, basic model management, and so on).

    Background : 10+ years of experience with so-called "industry standard" stuff.

    TLDR : go for Blender. And if a studio asks you to send a file in Maya or Max format, you ask *them* to provide you with a temporary license of these programs.
  • pior
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    pior grand marshal polycounter
    For what it's worth here's what the Blender viewport looks like these days - basically on par with UE4, Unity and Toolbag3 :

    https://i.imgur.com/03kcWxy.mp4

    Anyways : take your time, relax and learn one thing at a time, and focus on quality and accuracy. Good luck.
  • Alex_J
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    Alex_J grand marshal polycounter
    @pior

    you don't recommend zbrush? I guess OP didn't mention if it was character art or other, but I was under the impression zbrush is essential at least for the character artist. 

    And, briefly if you have the time, what areas is blender surpassing the autodesk programs in? I ask because I own maya lt, but all the time I have to use full Maya version anyway. So maybe it's worthwhile to drop the maya LT subscription and migrate to blender soon. 

    I don't mean to hijack here, I am thinking the answers to my questions may be helpful to the OP as well. Sorry if it's not.


  • pior
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    pior grand marshal polycounter
    The OP mentions he already has/is learning Zbrush.

    That said, I am also a bit of an outlier in the sense that I personally think that an over-reliance on Zbrush does more harm than good, especially for character art - because its viewport is so completely off. If anything Blender has some very decent sculpting anyways. So overall it's a non-issue here since the OP has access to both.

    As for comparing programs : I won't get into details since all it takes is trying them out. But indeed, there is imho no point in paying for a MayaLT subscription these days.
  • Vlad 28
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    Vlad 28 polycounter lvl 6
    Guys thanks a lot for  your opinions and thoughts .!   (Im about to get back home ..I will write a bit more later.)  pior..  yup u are right .think  I have too much stress  xD  mostly because  I would be investing time to learning and not to work (freelancing ) .. 
     Pior   about Blender : I will downloaded it tonight .. I was lurking already   and saw  for example the ´´greasy pencil´´  and Im amazed  :O https://www.youtube.com/watch?v=C8puJClvNYE 
        I forgot to mention ..  about modeling ..  I want to do both  hard surfaces and  organic characters ..
       and as much I love Z brush  if I would have too much reliance on z brush    ..ok  could make me a z brush specialist .. but   it lacks some features  and  for hard surfaces ..  argh   I simply ..  how to say it .. I feel clumsy and insecure  when it comes  to hard surfaces..
      I need view ports and precise tools ..    maybe its my brain ,.    ok its possible ...   but  I prefer a more traditional tool in that regard..
     

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    #modomasterrace
    I'm all on that train now bruh

    Regarding hard surface, have you ever given thought to medium poly modeling, or subD modeling?
  • Vlad 28
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    Vlad 28 polycounter lvl 6
    #modomasterrace
    I'm all on that train now bruh

    Regarding hard surface, have you ever given thought to medium poly modeling, or subD modeling?
    hi Brian ..  yes I saw some vids about medium poly and subD modeling ..   in modo  https://www.youtube.com/watch?v=5GnGWVjLorU
    and 3ds max medium poly modeling  ..  https://www.youtube.com/watch?v=8N56oGcm144
      there are  really lot of techniques and ways ..  need to say that I barely  know a few and only  ''theory'' (by watching lot of vids..)
        so I consider myself a total hobbit noob 
     as a funny thing .. I guess I started like many beginners trying to compare  maya,max,modo,blender ,c4d  which is best for ''x''  ..LOL
       after eating so many vids   makes me thought how fool I was xD ..  of course I saw some differences .. but
     in the end  it was all about  whit what program Im going to feel comfortable to work with,  and what I want to be ..
      but  as I  said before .. ..´´industry standard´´   was a phrase that  bugged me a lot ..  
      one day O was watching a talk in some youtube channel related to 3d .. and after talking wonderful things about Modo and Blender ..
      in the end  if you want a real good job you have to learn Maya or Max.    and my thoughts were ..    why!! how unfair it is ..
        when  for example you google  blender hard surface   or Modo  scifi   you find   soo many talented artists creating amazing  mid blowing things..    but well ..  meh . it is like it is .
        
        


  • sacboi
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    sacboi high dynamic range

    Agree with @pior 

    So essentially I'd suggest saving your money for rent and bandwidth via self teaching yourself online rather than a conventional 'College' environment where most of the syllabus 'taught' can actually be learnt for free.   

    Background: worked with Blender for 13yrs as a hobbyist and semi-pro Hardsurface Modeller.

  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    You're supposed to also make said art  while watching the video if you can.  You should give that a try.
  • Vlad 28
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    Vlad 28 polycounter lvl 6
    t
    You're supposed to also make said art  while watching the video if you can.  You should give that a try.
    Brian    yes .. that's the idea ..  painting a bit .. but  watching tutorials and practicing 3d a lot .  thing is that I don't want to leave aside Zbrush ..    
      I  downloaded Blender yesterday.     love it hotkeys ..  
      Modo will be the next   but  I want to give Blender a good try  .
     
  • Vlad 28
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    Vlad 28 polycounter lvl 6
    sacboi said:

    Agree with @pior 

    So essentially I'd suggest saving your money for rent and bandwidth via self teaching yourself online rather than a conventional 'College' environment where most of the syllabus 'taught' can actually be learnt for free.   

    Background: worked with Blender for 13yrs as a hobbyist and semi-pro Hardsurface Modeller.


    Sacobi ..    13 years is a lot .. . !      yeah  the only possible way I was  considering to  enter into some institute  is because I will be learning  Maya or Max.
        in all years of  your  as a 3d artist .. did you felt  the need to learning  Max or Maya  ?
         Im not talking about  the capability's of the program itself ..  but  maybe when  seeing a job opportunity when they ask  for maya or max ..  ''
      because that's where my fears lie.     like spending time learning  a program I feel comfortable  but  in order to  progress you need to learn another one more expensive one ..

           but  well ..    I guess my fears are just ghosts ..     TorFrick can be a good example .
       someone who using other  not mainstream software  could make in through . :I I guess.     
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    You don't have to leave Zbrush.  I still use Zbrush in conjunction with Modo to do my hard surface sculpting and modeling.  Especially for weird shapes.

    3D packages are easy to learn.  Stop worrying about it too much, and if you worry tthat much, just switch over and quell the fear.  It's not like the theory you've learned in Blender wouldn't translate as well to Maya or Max.
  • sacboi
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    sacboi high dynamic range

    @Vlad 28

    Yes I'm also a competent 3ds Max user, though that's not to say a mandated choice by any means, made specifically for seizing a potential job/client opportunity when working freelance.

    To be honest mainly for satisfying my own curiosity, so in essence pushing the bounds of my comfort zone as an artist.

  • Vlad 28
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    Vlad 28 polycounter lvl 6
    sorry for not reply  earlier ..   I started to mess around with Blender and  I forget about all  .
           Guys .. I want to thank you all for your comments  & thoughts ..    maybe for you its nothing   but for me .. it was  just what I needed  ( too much stupid stress on my head )
       so  again  thanks you all . :)
     
  • Vlad 28
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    Vlad 28 polycounter lvl 6
    You don't have to leave Zbrush.  I still use Zbrush in conjunction with Modo to do my hard surface sculpting and modeling.  Especially for weird shapes.

    3D packages are easy to learn.  Stop worrying about it too much, and if you worry tthat much, just switch over and quell the fear.  It's not like the theory you've learned in Blender wouldn't translate as well to Maya or Max.
    Brian ..     yes you are right ..   I will try to have balance ,.  don't want to forget what I learned  with Z brush so far .   
          I  really think that the  root of my fear was the incredible amount of money I will have to put in autodesk .  I think that was all    and how I got hooked by the ''industry standard'' thing..     meh.  :P
          about z brush and hard surfaces ..  Im trying  that too ..   I think its all in my head .(of course xD)  .. in Modo or blender ,etc..   I can center  the model in top view, left /right view front view ..
         but in z brush  or Im dumb or didn't discover it yet and there's a way to work around it .. or  Im  dumb xD  lol .
  • Vlad 28
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    Vlad 28 polycounter lvl 6
    sacboi said:

    @Vlad 28

    Yes I'm also a competent 3ds Max user, though that's not to say a mandated choice by any means, made specifically for seizing a potential job/client opportunity when working freelance.

    To be honest mainly for satisfying my own curiosity, so in essence pushing the bounds of my comfort zone as an artist.

      Sacboi : thanks ..    I will be working freelance too  or thats the plan ..   and if I have the chance  would be learning  max or maya later .. (if I have the chance )...
        my main concern was .. 1 the software I should pick up is the one I will feel comfortable to work with ..  *but what if  if its Maya or max?  and not blender or modo ? 
         then the fear and the stress because the huge amount of money I will have to  invest ''eventually or hypothetically''
        and  after all if it worth it  ant this moment  and time (2018) .
        but seems  at leas for freelancing   good  portfolio  is mor eimportant that  what program you pick up.   
     
  • Brian "Panda" Choi
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    Brian "Panda" Choi high dynamic range
    Use google.

    Zbrush orthographic
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