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Stylized Grass tutorial for UE4 (and some questions)

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Mik2121 polycounter lvl 9
Hey everybody. I hope posting this is fine, if not, mods, let me know.

https://www.youtube.com/watch?v=7MBIru7-gwA
https://gamedevthings.wordpress.com/2018/12/06/creating-stylized-grass-pt-1/
This is from a small blog I just started a couple days ago where I want to post my own 3d bits that I find could be fun to check out for someone else, and also post some things as kind of memos for myself for the future (how to do certain basic things with shaders, etc..)

I created a simple tutorial for UE4 to make some stylized grass composed of two parts. I was thinking about having some of these tutorials or interesting bits of info for everybody to check freely. Do you guys think this kind of information would be useful, or there's already too much of it?
If so, what kind of things would you like to see? I'm an environment artist so most of the info I can post about is related to that.

Also for the tutorial I don't go through the very basics of neither modeling nor material creation. I just assume some basic knowledge. Is that expecting a bit too much?
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