What references are you using? (This actually gets to me sometimes lol) Don't want to throw much crits yet.
But.. the ONLY thing I will say, is that on your last image, you have noticeable scratches that are mirrored. Not sure if it's a deal breaker, but just thought I'd mention that.
What references are you using? (This actually gets to me sometimes lol) Don't want to throw much crits yet.
But.. the ONLY thing I will say, is that on your last image, you have noticeable scratches that are mirrored. Not sure if it's a deal breaker, but just thought I'd mention that.
Thanks for the reply!, completely forgot to add references >.<
here are my references compiled
yes, you are right, i kinda rushed the cannon scratches, easily fixed!
The first thing that I noticed was that your edges on the cannon are very sharp and I can already see the aliasing in the specular highlight. Once you bake this and put it in-engine (assuming it's a game asset?) then this will only get worse. I would suggest making your edge bevels much wider to avoid this.
Replies
Don't want to throw much crits yet.
But.. the ONLY thing I will say, is that on your last image, you have noticeable scratches that are mirrored. Not sure if it's a deal breaker, but just thought I'd mention that.
Thanks for the reply!, completely forgot to add references >.<
here are my references compiled
yes, you are right, i kinda rushed the cannon scratches, easily fixed!
Thanks garcellano