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Critique on Mons Meg cannon

polycounter lvl 9
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Beetle polycounter lvl 9
Hi guys, i've tried creating an adaptation of the Mons meg.

Sculpting is finished and low poly is almost done.

Please leave any critique below! let me know what you think!

Thanks

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  • garcellano
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    garcellano greentooth
    What references are you using? (This actually gets to me sometimes lol)
    Don't want to throw much crits yet. 

    But.. the ONLY thing I will say, is that on your last image, you have noticeable scratches that are mirrored. Not sure if it's a deal breaker, but just thought I'd mention that.
  • Beetle
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    Beetle polycounter lvl 9
    What references are you using? (This actually gets to me sometimes lol)
    Don't want to throw much crits yet. 

    But.. the ONLY thing I will say, is that on your last image, you have noticeable scratches that are mirrored. Not sure if it's a deal breaker, but just thought I'd mention that.


    Thanks for the reply!, completely forgot to add references >.<

    here are my references compiled



    yes, you are right, i kinda rushed the cannon scratches, easily fixed!

    Thanks garcellano
  • LaughingLad
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    LaughingLad polycounter lvl 3
    The first thing that I noticed was that your edges on the cannon are very sharp and I can already see the aliasing in the specular highlight. Once you bake this and put it in-engine (assuming it's a game asset?) then this will only get worse. I would suggest making your edge bevels much wider to avoid this.
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