Hey, Polycount. My friend-coder Michael Holub and I are making a story-based puzzle game with gravity changing mechanics. We made 11 levels working on weekends in 5 months (30-40 minutes of gameplay).
So I just wanted to share some progress with you:
"The Mirror" "Ray of reason" "Bridge" "Secret Pass" "Air" "Choice" "Ficus" Thanks for your attention, my friends
Hey, saw that last image on fb sometime back, now seeing rest of the enviro really makes me happy, because it's a rarity to see artists do great work in unity. Please do share more info. Realtime GI or baked. And which unity version? and when is the game coming out?
Hey, thank you. All lights was baked, Unity 2018.0.1, old render pipeline, and I don't really know about when we will publish the game. If nothing will change- in a few month I think. As a demo as minimum
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Please do share more info. Realtime GI or baked. And which unity version? and when is the game coming out?