Hey folks,
I have a model in Blender that has two UV channels (didn't build it myself, else it would have been just one) , I would like to use Quixel Suite to create some PBR materials for it, but the Normals are from one UV channel and the other maps are from another. I have looked into it, but can't seem to find whether or not Quixel Suite supports multiple UV channels.
Hopefully, all of you with greater experience than I can help me out!
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