Home Quixel Megascans

Answered: [Quixel Suite] Multiple UV channels?

TheCableton
polycounter lvl 3
Offline / Send Message
TheCableton polycounter lvl 3
Hey folks, 

I have a model in Blender that has two UV channels (didn't build it myself, else it would have been just one) , I would like to use Quixel Suite to create some PBR materials for it, but the Normals are from one UV channel and the other maps are from another. I have looked into it, but can't seem to find whether or not Quixel Suite supports multiple UV channels.

Hopefully, all of you with greater experience than I can help me out!

Replies

  • Synaesthesia
    Offline / Send Message
    Synaesthesia polycounter
    DDO and NDO both support only one UV channel, and I can't think of any feasible workaround for a multiple UV channel-based workflow in our software. You'd most likely need to put everything on a single channel before attempting to develop any textures for it.
Sign In or Register to comment.