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Hiding lights in view port but keeping them active?

grand marshal polycounter
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Ashervisalis grand marshal polycounter
Hey guys, in UE4, is there a way to hide lights, volumes, etc, in the view port, but keep them active? I have a bunch of camera positions saved as bookmarks, and I'd rather just take my high resolution screenshots without needing to click play and zoom around the level to find the perfect spots again.

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