Greetings! I'm trying to optimize my scene as much as i can, so i need to to understand how unity does some things. I use 3 different models of flagstone. As you can see in the photo, i created one shared uv map for all 3. After i did this i saved each flagstone separately. If i use the 3 separated models in unity (some of them multiple times), will unity "call/read" the same texture multiple times or just once and use it for all models? Do i gain performance this way? Thanks in advance!
Replies
https://docs.unity3d.com/Manual/DrawCallBatching.html