Most Recent WIP
Hi all, I'm tackling this female anatomy study and would like some input. I'm struggling to push the large forms, I notice there are things off but can't put
my finger on how to fix them. I feel I've plateaued. I wish to make this as anatomically correct and realistic as possible.
I'm working with mutliple polygroup objects which help me adjust individual areas, please dismiss the unsmoothed mesh. Cheers
-reference board
Replies
Cheers
Thank you for pointing out all these adjustments that I need to keep in mind. I'll post up some updates sometime in the next fews days. Meanwhile here's a little teaser of my texturing work
Progress and Reference below. Not going for extreme likeness just trying to have similar shapes
edit: a little more done
also did a quick skull study to work on something fresh. I want to try and continue doing quicker studies. I don't have to invest so much time in them and should help sharpen my skills
I've continued on to the retopo and texturing of the face. This is all textured in Substance Painter.
Not totally happy with the skin texture itself. I need to make her look worn down and dirty, as if you are seeing her come home from a Feudal Era Japan battle. I think I also need to darken the overall skin tone and give her a tan. Let me know what you think. Cheers
edit: dirtied up
So, TL:DR, get more colors in there. Greens, browns, blues, reds, yellows. Make sure they are going to places that makes sense -- more blood flow, less blood flow, thicker skin, thinner skin, etc.
Edited Skin:
and Thank you @carvuliero for taking the time to critique my work, your guidance has helped tremendously
Thanks man! Your help is indispensable and I appreciate how much time you take do paintovers and help out the community. I'm going to call this model done. On to the next!