Looking through some of my olders models, this girl i did last year i am gonna try finish her. Probably would've been better to do this during the Halloween holidays since she also looks like a Witch but whatever , better late than never I guess!
Her design I took many inspirations online, mainly from Zeronis and Hazardous references.
I think I am gonna try hand paint her since i have never done that before so i should learn something from it.
The high poly im gonna say is done for now, and i will move onto the retopo. Dont wanna spend too much time as i also want to partake in the Artwar in Cubebrush too
. I will try keep it updated.
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Got her Retopped, Shes a little more dense then I would like but will leave it for now to get a cleaner bake. Will probably try get her below 13k tris, there is alot of edge loops i can delete and some faces that wont be seen.
Yea I wanted her tall abit like bayonetta-esque, she's somewhat of a dark elf but I can probably shorten the legs or increase the head size to be abit better proportioned.
Topology, when I get to optimising her abit more later I'll add those loops 👍
This is my first pass on a rough handpainted texture i am going for. This is a render from inside Marmoset and still WiP as mentioned but want to give you a visual on the colours for this character. Initially I wanted a purple-ish skin tone but I found that it was harder to match colours to, and since I wanted the clothing to be mostly purple it might have been too much.
After I get more of the cleanup and colours done I will move onto the shadow and highlights which I havent touched on yet. Thinking about making a base for her.. but i'll see how it goes and need to get onto texturing her staff as well.
This is my first handpainted style character so I've learned alot from it which is a plus. Any crits or tips welcomed.
Will probably make a base of some sort and pose her later this weekend hopefully
Just taking screenshots and trying to present her better.
Shes about 14k Tris total including the base. I used mainly zbrush for sculpting. topogun to retop, 3DS max to unwrap,substance to bake and rendered in Marmoset.
These images were me adding more maps to see what she looks like , its not a PBR character as I didnt intend it that way but I added a normal and spec map, in-addition to being able to be affected by lights. I probably like this version more but I hope you guys like it!
Onto the next project